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Urgent Help - memory leak problems with iOS publishing

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Hello Director community,

 

I am trying to finish my first iPad app made with Director 12. (hotfix 4)

 

 

But my problem is that it will only run for about 8 minutes until it closes unexpectedly.

 

 

(It’s taken me many months, just to get it to this length, before it bombs out!)

 

 

In the Xcode console I get this message <Warning>: Received memory warning.

 

 

I believe I have tried every trick in the book to get this working.

 

Like: unloadMovie,unloadCast etc..  But nothing works.

 

 

Does anybody know a way to control a memory leak with Director’s iOS publishing?

 

 

It is nothing to do with my code - (in fact I can show memory leak example with next to no code being used!)

 

 

I now have many pages of Director iOS bugs and how to work around them - but I can’t get pass the major memory leak problem.

 

 

Here’s a quick memory leak example:

memory leak problem 7# (problems with ‘play movie’ - ‘go movie’ - ‘goToNetMovie”)

 

download both files…

http://wl.filegenie.com/~milky/movie_one.dir

http://wl.filegenie.com/~milky/movie_two.dir

 

When publishing the movie_one example, don’t forget ‘Add Dependent Files’ - ‘movie_two.dir’ in the Publish Settings!!!

Publish Setting > Files tab >

tick - Copy linked and dependent files - add ‘movie_two.dir’

Publish to iOS projector.

 

 

When you play the ‘movie_one’ on a 16g iPad 4 - you’ll only be able to jump back and forth between movies around 6 times before it bombs out - with a Xcode console memory warning!

 

 

(If you would like more examples of Director iOS memory crashes - or some other examples of bugs with sounds, inks, text or flash - just let me know.)

 

 

 

Please - I am desperate for any help.

 

thank you.

 

Milky

 


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